ui调整 去掉一些不要的
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@@ -35,7 +35,6 @@ export class BarCompComp extends CCComp {
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}
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private readay(){
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this.node.getChildByName("bar").active = true
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this.node.getChildByName("bar").getChildByName("more").active=false
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}
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private master_called(e:any,data:any){
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this.node.getChildByName("bar").active = true
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@@ -61,22 +60,11 @@ export class BarCompComp extends CCComp {
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}
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show_master_more(){
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let barNode = this.node.getChildByName("bar");
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let node = barNode.getChildByName("more");
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node.active = true;
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node.setScale(v3(1, 0, 1));
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console.log("[barcomp]:show_master_more",node)
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// 使用缓动动画放大和移动
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tween(node).to(0.2, {scale:v3(1,1,1)}).start()
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}
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hide_master_more(){
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let barNode = this.node.getChildByName("bar");
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let node = barNode.getChildByName("more");
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console.log("[barcomp]:hide_master_more",node)
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// 使用缓动动画放大和移动
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tween(node).to(0.2, {scale:v3(1,0,1)}).start()
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node.active = false;
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}
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update_bar(){
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@@ -162,9 +162,6 @@ export class CardComp extends CCComp {
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// show.getChildByName("hp").active=true
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// show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
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// show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
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// show.getChildByName("type").getChildByName("war").active=HeroInfo[uuid].type==0
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// show.getChildByName("type").getChildByName("bow").active=HeroInfo[uuid].type==1
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// show.getChildByName("type").getChildByName("mag").active=HeroInfo[uuid].type==2
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// show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString()
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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@@ -232,15 +229,12 @@ export class CardComp extends CCComp {
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switch(this.c_type){
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case cardType.HERO:
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show.getChildByName("mask").getChildByName("hero").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="英雄"
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break
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case cardType.SKILL:
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show.getChildByName("mask").getChildByName("skill").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="技能"
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break
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case cardType.TALENT:
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show.getChildByName("mask").getChildByName("tal").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="天赋"
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break
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case cardType.EQUIP:
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show.getChildByName("mask").getChildByName("equip").active=true
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@@ -256,11 +250,9 @@ export class CardComp extends CCComp {
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break
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}
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="装备"
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break
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case cardType.SPECIAL:
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show.getChildByName("mask").getChildByName("func").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="特效"
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break
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}
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show.getChildByName("q1").active=q==Quality.WHITE
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@@ -268,11 +260,11 @@ export class CardComp extends CCComp {
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show.getChildByName("q3").active=q==Quality.BLUE
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show.getChildByName("q4").active=q==Quality.PURPLE
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show.getChildByName("q5").active=q==Quality.ORANGE
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show.getChildByName("mask").getChildByName("q1").active=q==Quality.WHITE
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show.getChildByName("mask").getChildByName("q2").active=q==Quality.GREEN
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show.getChildByName("mask").getChildByName("q3").active=q==Quality.BLUE
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show.getChildByName("mask").getChildByName("q4").active=q==Quality.PURPLE
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show.getChildByName("mask").getChildByName("q5").active=q==Quality.ORANGE
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show.getChildByName("fq1").active=q==Quality.WHITE
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show.getChildByName("fq2").active=q==Quality.GREEN
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show.getChildByName("fq3").active=q==Quality.BLUE
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show.getChildByName("fq4").active=q==Quality.PURPLE
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show.getChildByName("fq5").active=q==Quality.ORANGE
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// this.node.getChildByName("show").getChildByName("coins").active=false
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// this.node.getChildByName("show").getChildByName("coins").getChildByName("num").getComponent(Label).string=this.get_cost_gold(q).toString()
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}
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@@ -95,7 +95,7 @@ export class MissionComp extends CCComp {
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count_tal(){
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let count=0
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for(let i=0;i<5;i++){
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for(let i=0;i<FightSet.TAL_NUM;i++){
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if(this.tals[i]){
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count++
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}
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@@ -106,7 +106,7 @@ export class MissionComp extends CCComp {
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do_mon_dead(){
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this.do_mon_dead_thing()
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smc.vmdata.mission_data.mon_num--
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if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < 6) {
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if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < FightSet.TAL_NUM) {
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if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
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console.log("[MissionComp] current_wave:"+smc.vmdata.mission_data.current_wave+" tal wave:"+RogueTalWave[this.count_tal()].wave)
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oops.message.dispatchEvent(GameEvent.TalentSelect,{slot:TalentSlot[this.count_tal()]})
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@@ -311,7 +311,7 @@ export class MissionComp extends CCComp {
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oops.message.dispatchEvent(GameEvent.LuckCardUsed,card)
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}
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show_lucky_gold(card:any){
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this.node.getChildByName("luckybox").getComponent(Animation).play("luckyopen")
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// this.node.getChildByName("luckybox").getComponent(Animation).play("luckyopen")
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var path = "game/gui/lcard";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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@@ -325,9 +325,7 @@ export class MissionComp extends CCComp {
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position: v3(0, height-300),
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}, {easing:"backOut"})
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.start();
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this.scheduleOnce(()=>{
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this.node.getChildByName("luckybox").getComponent(Animation).play("lucky")
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},1)
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}
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private cleanComponents() {
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ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
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@@ -39,14 +39,14 @@ export class TalsComp extends Component {
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this.boxs.getChildByName("tal2").getChildByName("icon").active=false
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this.boxs.getChildByName("tal3").getChildByName("icon").active=false
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this.boxs.getChildByName("tal4").getChildByName("icon").active=false
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this.boxs.getChildByName("tal5").getChildByName("icon").active=false
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this.boxs.getChildByName("tal6").getChildByName("icon").active=false
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// this.boxs.getChildByName("tal5").getChildByName("icon").active=false
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// this.boxs.getChildByName("tal6").getChildByName("icon").active=false
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this.boxs.getChildByName("tal1").getChildByName("light").active=false
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this.boxs.getChildByName("tal2").getChildByName("light").active=false
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this.boxs.getChildByName("tal3").getChildByName("light").active=false
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this.boxs.getChildByName("tal4").getChildByName("light").active=false
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this.boxs.getChildByName("tal5").getChildByName("light").active=false
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this.boxs.getChildByName("tal6").getChildByName("light").active=false
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// this.boxs.getChildByName("tal5").getChildByName("light").active=false
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// this.boxs.getChildByName("tal6").getChildByName("light").active=false
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this.reset_attrs()
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}
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tal_add(e:GameEvent,data:any){
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