清理掉 missioncomp的 抽卡相关的 游戏逻辑
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@@ -1,6 +1,8 @@
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import { _decorator, Animation, AnimationClip, CCInteger, Component, Node, resources } from 'cc';
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import { _decorator, Animation, AnimationClip, CCInteger, Component, Label, Node, resources } from 'cc';
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import { smc } from '../common/SingletonModuleComp';
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import { HeroInfo } from '../common/config/heroSet';
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import { GameEvent } from '../common/config/GameEvent';
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import { oops } from 'db://oops-framework/core/Oops';
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const { ccclass, property } = _decorator;
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@ccclass('HeroReadyCom')
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@@ -10,6 +12,7 @@ export class HeroReadyCom extends Component {
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start() {
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this.update_hero()
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oops.message.on(GameEvent.UpdateHero,this.update_hero,this)
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}
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update(deltaTime: number) {
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@@ -18,8 +21,10 @@ export class HeroReadyCom extends Component {
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update_hero(){
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let hero = smc.fight_heros[this.slot]
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if(hero==0){
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this.no_hero()
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return
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}
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this.node.getChildByName("add").active=false
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let hero_data = HeroInfo[hero]
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console.log("[HeroReadyCom]hero_data",smc.fight_heros,hero,smc.fight_heros[this.slot],this.slot,hero_data)
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let anm_path=hero_data.path
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@@ -27,9 +32,14 @@ export class HeroReadyCom extends Component {
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this.node.getChildByName("icon").getComponent(Animation).addClip(clip);
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this.node.getChildByName("icon").getComponent(Animation).play("idle");
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});
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this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=smc.heros[hero].lv.toString()
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// console.log("[HeroReadyCom]clip",this.node.getChildByName("icon").getComponent(Animation))
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}
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no_hero(){
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this.node.getChildByName("lv").active=false
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this.node.getChildByName("add").active=true
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}
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}
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