重构了 技能系统,还需要完善
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@@ -11,29 +11,27 @@ import { GameEvent } from "../common/config/GameEvent";
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import { SkillSet } from "../common/config/SkillSet";
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import { time } from "console";
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import { getNeAttrs, getAttrs ,Attrs} from "../common/config/HeroAttrs";
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import { TalComp } from "./TalComp";
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import { EBusComp } from "./EBusComp";
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import { HeroSkillsComp } from "./HeroSkills";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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HeroModel!: HeroAttrsComp;
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HeroSkills!: HeroSkillsComp;
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View!: HeroViewComp;
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BattleMove!: BattleMoveComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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BattleMoveComp,
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HeroAttrsComp,
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TalComp,
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EBusComp,
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HeroSkillsComp,
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);
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}
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(HeroAttrsComp);
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this.remove(TalComp);
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this.remove(EBusComp);
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this.remove(HeroSkillsComp);
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super.destroy();
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}
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@@ -54,6 +52,7 @@ export class Hero extends ecs.Entity {
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// console.log("hero load",pos)
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var hv = node.getComponent(HeroViewComp)!;
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const model = this.get(HeroAttrsComp);
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const skillsComp = this.get(HeroSkillsComp);
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let hero = HeroInfo[uuid]; // 共用英雄数据
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// 设置 View 层属性(表现相关)
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@@ -68,16 +67,8 @@ export class Hero extends ecs.Entity {
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model.fac = FacSet.HERO;
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model.is_master = true;
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// 设置技能
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for(let i=0; i<hero.skills.length; i++){
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let skill = {
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uuid: SkillSet[hero.skills[i]].uuid,
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cd_max: SkillSet[hero.skills[i]].cd,
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cost: SkillSet[hero.skills[i]].cost,
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cd: 0
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};
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model.skills.push(skill);
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}
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// ✅ 初始化技能数据(迁移到 HeroSkillsComp)
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skillsComp.initSkills(hero.skills);
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// 设置基础属性
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model.base_ap = hero.ap;
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