This commit is contained in:
2024-07-29 07:58:58 +08:00
parent 1c7240d914
commit 44005768a9
13 changed files with 416 additions and 32 deletions

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@@ -5,7 +5,7 @@
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,tween} from "cc";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
@@ -14,18 +14,22 @@ import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import { MoveTo } from "../../../../extensions/oops-plugin-framework/assets/libs/animator-move/MoveTo";
import { MoveToComp } from "../common/MoveTo";
import { GameCollision } from "../../../../extensions/oops-plugin-framework/assets/module/common/GameCollision";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
GameCollision: GameCollision =new GameCollision();
// 视图层
MonsterView!: MonsterViewComp;
RoleMoveTo!: MoveToComp; // 移动
protected init() {
this.addComponents<ecs.Comp>(
MonsterModelComp);
}
destroy(): void {
@@ -34,10 +38,8 @@ export class Monster extends ecs.Entity {
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO) {
load(pos: Vec3 = Vec3.ZERO,speed:number = 100) {
var path = "game/monster/monster";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
@@ -46,14 +48,22 @@ export class Monster extends ecs.Entity {
node.setPosition(pos)
var mv = node.getComponent(MonsterViewComp)!;
mv.speed = speed;
console.log("speed:"+mv.speed)
mv.Tpos = v3(0,0,0);
this.add(mv);
// node.setScale(-1, 1, 1);
tween(node).to(1, { position: new Vec3(0, -60, 0) }, {
onComplete: () => {
// this.as.walk();
}
}).start();
oops.message.dispatchEvent("monster_load",this)
}
/** 移动ECS System处理逻辑分享功能独立的业务代码 */
move(target: Vec3,speed:number = 100) {
var move = this.get(MoveToComp) || this.add(MoveToComp);
move.target = target;
move.node = this.MonsterView.node;
move.speed = speed;
}
}

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@@ -16,12 +16,14 @@ export class MonsterModelComp extends ecs.Comp {
/** 角色名 */
name: string = "monster";
/** speed */
speed: number = 0;
/** 动画名资源 */
anim: string = "monster";
reset() {
this.id = -1;
this.speed = 0;
this.name = "";
}
}

View File

@@ -20,7 +20,7 @@ export default class MonsterSpineAnimator extends Component {
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
console.log("MonsterSpineAnimator start");
// console.log("MonsterSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
@@ -44,9 +44,9 @@ export default class MonsterSpineAnimator extends Component {
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
console.log("MonsterSpineAnimator playAnimation");
// console.log("MonsterSpineAnimator playAnimation");
if (animName) {
console.log("MonsterSpineAnimator playAnimation animName", animName);
// console.log("MonsterSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);

View File

@@ -5,10 +5,12 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator ,tween} from "cc";
import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
import { Monster } from "./Monster";
import { MonsterModelComp } from "./MonsterModelComp";
const { ccclass, property } = _decorator;
@@ -18,16 +20,53 @@ const { ccclass, property } = _decorator;
export class MonsterViewComp extends CCComp {
/** 角色动画 */
as: MonsterSpine = null!;
/** 角色控制器 */
speed: number = 100;
Tpos: Vec3 = v3(0,-60,0);
/** 视图层逻辑代码分离演示 */
onLoad() {
this.as = this.getComponent(MonsterSpine);
//移动到0-60
start () {
// 注册单个碰撞体的回调函数
console.log('MonsterViewComp start');
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
// 注册全局碰撞回调函数
if (PhysicsSystem2D.instance) {
console.log('PhysicsSystem2D.instance');
PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
PhysicsSystem2D.instance.on(Contact2DType.END_CONTACT, this.onEndContact, this);
PhysicsSystem2D.instance.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
PhysicsSystem2D.instance.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体开始接触时被调用一次
console.log('onBeginContact');
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体结束接触时被调用一次
console.log('onEndContact');
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 每次将要处理碰撞体接触逻辑时被调用
console.log('onPreSolve');
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 每次处理完碰撞体接触逻辑时被调用
console.log('onPostSolve');
}
onLoad() {
this.as = this.getComponent(MonsterSpine);
}
update(dt: number){
this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z);
}
reset() {
this.node.destroy();