dd
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@@ -4,7 +4,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 13:43:02
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*/
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import { profiler, _decorator ,PhysicsSystem2D} from 'cc';
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import { profiler, _decorator ,PhysicsSystem2D,RigidBody} from 'cc';
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import { DEBUG } from 'cc/env';
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import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops';
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import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root';
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@@ -19,21 +19,24 @@ const { ccclass, property } = _decorator;
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export class Main extends Root {
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start() {
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if (DEBUG) profiler.showStats();
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}
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protected async run() {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.monsters = [
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{prefab_path:'lang',name:'迅狼',speed:110},
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{prefab_path:'hero',name:'火猴',speed:100},
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// {prefab_path:'niu',name:'m3',speed:40},
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// {prefab_path:'niu',name:'m4',speed:80},
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{prefab_path:'lang',name:'迅狼',speed:40},
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{prefab_path:'hero',name:'火猴',speed:40},
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{prefab_path:'lang',name:'m3',speed:40},
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{prefab_path:'lang',name:'m4',speed:40},
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{prefab_path:'lang',name:'m3',speed:40},
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{prefab_path:'lang',name:'m4',speed:40},
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]
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smc.heros = [
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// {prefab_path:'lang',name:'迅狼',speed:110},
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{prefab_path:'liubang',name:'刘邦',speed:80},
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{prefab_path:'mulan',name:'花木兰',speed:70},
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{prefab_path:'yinzheng',name:'嬴政',speed:60},
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{prefab_path:'liubang',name:'刘邦',speed:40},
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{prefab_path:'mulan',name:'花木兰',speed:40},
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{prefab_path:'yinzheng',name:'嬴政',speed:40},
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]
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console.log("Game start");
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smc.vmAdd()
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