card ui调整
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@@ -9,7 +9,7 @@ import { HeroModelComp } from "../hero/HeroModelComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroSkillList, SkillSet } from "../common/config/SkillSet";
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import { cardType, getRandomCardUUID } from "../common/config/CardSet";
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import { cardType, getRandomCardUUID, SuperCards } from "../common/config/CardSet";
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import { EquipInfo } from "../common/config/Equips";
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const { ccclass, property } = _decorator;
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@@ -106,31 +106,18 @@ export class CardComp extends CCComp {
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show_skill(uuid:number){
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let show=this.node.getChildByName("show")
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show.getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
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show.getChildByName("ap").active=false
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show.getChildByName("hp").active=false
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show.getChildByName("mask").getChildByName("skill").active=true
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show.getChildByName("mask").getChildByName("s_bg").active=true
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show.getChildByName("mask").getChildByName("equip").active=false
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show.getChildByName("mask").getChildByName("e_bg").active=false
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show.getChildByName("mask").getChildByName("hero").active=false
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show.getChildByName("mask").getChildByName("h_bg").active=false
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this.do_card_bg_show()
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var icon_path = "game/skills/skill_icon"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
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});
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this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
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}
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show_hero(uuid:number){
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let show=this.node.getChildByName("show")
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this.do_card_bg_show()
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show.getChildByName("ap").active=true
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show.getChildByName("hp").active=true
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show.getChildByName("mask").getChildByName("skill").active=false
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show.getChildByName("mask").getChildByName("s_bg").active=false
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show.getChildByName("mask").getChildByName("equip").active=false
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show.getChildByName("mask").getChildByName("e_bg").active=false
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show.getChildByName("mask").getChildByName("hero").active=true
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show.getChildByName("mask").getChildByName("h_bg").active=true
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show.getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
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show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
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show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
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@@ -143,27 +130,30 @@ export class CardComp extends CCComp {
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const sprite = show.getChildByName("mask").getChildByName("hero").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
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}
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show_equip(uuid:number){
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let show=this.node.getChildByName("show")
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show.getChildByName("ap").active=false
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show.getChildByName("hp").active=false
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show.getChildByName("mask").getChildByName("skill").active=false
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show.getChildByName("mask").getChildByName("s_bg").active=false
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show.getChildByName("mask").getChildByName("equip").active=true
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show.getChildByName("mask").getChildByName("e_bg").active=true
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show.getChildByName("mask").getChildByName("hero").active=false
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show.getChildByName("mask").getChildByName("h_bg").active=false
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this.do_card_bg_show()
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show.getChildByName("name").getComponent(Label).string=EquipInfo[uuid].name
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var icon_path = "game/heros/equips"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("mask").getChildByName("equip").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].uuid.toString());
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});
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this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
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}
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show_func(uuid:number){
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let show=this.node.getChildByName("show")
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this.do_card_bg_show()
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show.getChildByName("name").getComponent(Label).string=SuperCards[uuid].name
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var icon_path = "game/heros/cards"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("mask").getChildByName("func").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(SuperCards[uuid].path);
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});
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}
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do_card_bg_show(){
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this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
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let show=this.node.getChildByName("show")
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show.getChildByName("ap").active=false
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show.getChildByName("hp").active=false
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@@ -171,6 +161,32 @@ export class CardComp extends CCComp {
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show.getChildByName("mask").getChildByName("s_bg").active=false
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show.getChildByName("mask").getChildByName("equip").active=false
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show.getChildByName("mask").getChildByName("e_bg").active=false
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show.getChildByName("mask").getChildByName("hero").active=false
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show.getChildByName("mask").getChildByName("h_bg").active=false
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show.getChildByName("mask").getChildByName("func").active=false
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show.getChildByName("mask").getChildByName("f_bg").active=false
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switch(this.c_type){
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case cardType.HERO:
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show.getChildByName("mask").getChildByName("hero").active=true
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show.getChildByName("mask").getChildByName("h_bg").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="英雄"
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break
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case cardType.SKILL:
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show.getChildByName("mask").getChildByName("skill").active=true
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show.getChildByName("mask").getChildByName("s_bg").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="技能"
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break
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case cardType.EQUIP:
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show.getChildByName("mask").getChildByName("equip").active=true
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show.getChildByName("mask").getChildByName("e_bg").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="装备"
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break
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case cardType.SPECIAL:
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show.getChildByName("mask").getChildByName("func").active=true
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show.getChildByName("mask").getChildByName("f_bg").active=true
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show.getChildByName("type").getChildByName("name").getComponent(Label).string="特效"
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break
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}
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}
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check_heros(){
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// let heros=ecs.query(ecs.allOf(HeroModelComp))
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@@ -186,7 +202,7 @@ export class CardComp extends CCComp {
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}
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use_card(){
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switch(this.c_type){
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case 0:
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case cardType.HERO:
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if(smc.vmdata.mission_data.gold< smc.vmdata.mission_data.call_gold){
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oops.gui.toast("金币不足", false);
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return
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@@ -195,16 +211,21 @@ export class CardComp extends CCComp {
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smc.vmdata.mission_data.gold-=smc.vmdata.mission_data.call_gold
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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case 1:
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case cardType.SKILL:
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console.log("use_card 技能卡")
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oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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case 2:
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case cardType.EQUIP:
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console.log("use_card 装备卡")
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oops.message.dispatchEvent(GameEvent.EquipAdd,{uuid:this.c_uuid,type:EquipInfo[this.c_uuid].type})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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case cardType.SPECIAL:
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console.log("use_card 功能卡")
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oops.message.dispatchEvent(GameEvent.UseSpecialCard,{uuid:this.c_uuid})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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}
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}
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reset() {
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