This commit is contained in:
2024-08-09 17:17:28 +08:00
parent 327094d5e9
commit 37bc93aa1c
131 changed files with 2775 additions and 7049 deletions

View File

@@ -14,15 +14,13 @@ import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import { MoveToComp } from "../common/MoveTo";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
// 视图层
MonsterView!: MonsterViewComp;
RoleMoveTo!: MoveToComp; // 移动
MonsterView!: MonsterViewComp; // 移动
protected init() {
this.addComponents<ecs.Comp>(
@@ -74,14 +72,6 @@ export class Monster extends ecs.Entity {
console.log(smc.heros_in,smc.monsters_in)
}
/** 移动ECS System处理逻辑分享功能独立的业务代码 */
move(target: Vec3,speed:number = 100) {
var move = this.get(MoveToComp) || this.add(MoveToComp);
move.target = target;
move.node = this.MonsterView.node;
move.speed = speed;
}
}

View File

@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator , v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc";
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
@@ -14,7 +14,9 @@ import { Hero } from "./Hero";
import { MonsterModelComp } from "./MonsterModelComp";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { baseCom } from "../skills/baseCom";
import { Skill } from "../skills/Skill";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -33,7 +35,7 @@ export class MonsterViewComp extends CCComp {
/** 角色初始速度 */
ospeed: number = 100;
/**攻击速度 */
atk_speed: number = 2;
atk_speed: number = 1;
atk_cd: number = 0;
/** 状态 1move ,2: act 3: stop */
state: number = 1;
@@ -72,7 +74,7 @@ export class MonsterViewComp extends CCComp {
case BoxSet.MONSTER_SKILL:
break;
}
break;
break;
case BoxSet.HERO:
switch (otherCollider.group){
case BoxSet.MONSTER:
@@ -149,11 +151,11 @@ export class MonsterViewComp extends CCComp {
in_act(dt: number) {
if(this.atk_cd >= this.atk_speed){
this.atk_cd = 0;
// console.log("atk_cd:"+this.atk_cd);
this.as.atk();
this.load_skill();
}
if(this.state == 2){
this.atk_cd += dt;
}
this.atk_cd += dt;
}
/** 静止时间 */
in_stop (dt: number) {
@@ -186,7 +188,21 @@ export class MonsterViewComp extends CCComp {
}
});
}
load_skill(){
// console.log("load_skill");
let skill = ecs.getEntity<Skill>(Skill);
let pos = v3(0,0)
let speed =200
let scale = this.camp
let range = 80
skill.load(pos,speed,range,scale,this.node);
}
in_atked() {
var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
}
reset() {
// console.log("node destroy:",this.node,this.ent)
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);