dd
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@@ -14,15 +14,13 @@ import { smc } from "../common/SingletonModuleComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { MoveToComp } from "../common/MoveTo";
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/** 角色实体 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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// 数据层
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MonsterModel!: MonsterModelComp;
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// 视图层
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MonsterView!: MonsterViewComp;
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RoleMoveTo!: MoveToComp; // 移动
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MonsterView!: MonsterViewComp; // 移动
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protected init() {
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this.addComponents<ecs.Comp>(
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@@ -74,14 +72,6 @@ export class Monster extends ecs.Entity {
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console.log(smc.heros_in,smc.monsters_in)
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}
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/** 移动(ECS System处理逻辑,分享功能独立的业务代码) */
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move(target: Vec3,speed:number = 100) {
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var move = this.get(MoveToComp) || this.add(MoveToComp);
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move.target = target;
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move.node = this.MonsterView.node;
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move.speed = speed;
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}
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}
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@@ -5,7 +5,7 @@
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc";
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./MonsterSpine";
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@@ -14,7 +14,9 @@ import { Hero } from "./Hero";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { baseCom } from "../skills/baseCom";
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import { Skill } from "../skills/Skill";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@@ -33,7 +35,7 @@ export class MonsterViewComp extends CCComp {
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/** 角色初始速度 */
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ospeed: number = 100;
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/**攻击速度 */
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atk_speed: number = 2;
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atk_speed: number = 1;
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atk_cd: number = 0;
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/** 状态 1:move ,2: act 3: stop */
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state: number = 1;
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@@ -72,7 +74,7 @@ export class MonsterViewComp extends CCComp {
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case BoxSet.MONSTER_SKILL:
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break;
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}
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break;
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break;
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case BoxSet.HERO:
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switch (otherCollider.group){
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case BoxSet.MONSTER:
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@@ -149,11 +151,11 @@ export class MonsterViewComp extends CCComp {
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in_act(dt: number) {
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if(this.atk_cd >= this.atk_speed){
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this.atk_cd = 0;
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// console.log("atk_cd:"+this.atk_cd);
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this.as.atk();
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this.load_skill();
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}
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if(this.state == 2){
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this.atk_cd += dt;
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}
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this.atk_cd += dt;
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}
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/** 静止时间 */
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in_stop (dt: number) {
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@@ -186,7 +188,21 @@ export class MonsterViewComp extends CCComp {
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}
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});
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}
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load_skill(){
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// console.log("load_skill");
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let skill = ecs.getEntity<Skill>(Skill);
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let pos = v3(0,0)
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let speed =200
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let scale = this.camp
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let range = 80
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skill.load(pos,speed,range,scale,this.node);
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}
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in_atked() {
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var path = "game/skills/atked";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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}
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reset() {
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// console.log("node destroy:",this.node,this.ent)
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smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
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