fix(hero): 修正英雄与怪物技能消耗和状态判断逻辑

- 修改Hero和Monster类中技能对象,新增cost属性用于技能消耗
- 修复HeroViewComp中isStun和isFrost方法,确保返回布尔值
- SkillConComp日志输出技能列表和消耗信息,增强调试能力
- 更新英雄配置中的map属性值由0改为100,统一角色数据映射
This commit is contained in:
2025-10-18 09:07:22 +08:00
parent a3e4e70d9d
commit 2eae29f1a1
5 changed files with 30 additions and 27 deletions

View File

@@ -107,101 +107,101 @@ export interface heroInfo{
export const HeroInfo: Record<number, heroInfo> = {
//主将
5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, kind:1,
type:HType.warrior,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
buff:[],debuff:[],info:""},
5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, kind:1,
type:HType.warrior,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
buff:[],debuff:[],info:""},
5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, kind:2,
type:HType.remote,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
type:HType.remote,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:""},
5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, kind:2,
type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:""},
5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, kind:2,
type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6001,6001],
type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:""},
// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, kind:2,
// type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
// type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
// buff:[],debuff:[],info:""},
// 5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, kind:2,
// type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
// type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
// buff:[],debuff:[],info:""},
// 5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, kind:2,
// type:HType.remote,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
// type:HType.remote,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
// buff:[],debuff:[],info:""},
//怪物
5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6001,6001],
type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, kind:1,
type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, kind:1,
type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, kind:1,
type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
type:HType.mage,lv:1,hp:18,mp:100,map:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON,kind:1,
type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"普通怪物-战士型"},
5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001],
type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001],
buff:[],debuff:[],info:"精英怪物-战士型"},
5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"精英怪物-战士型"},
5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, kind:1,
type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
type:HType.warrior,lv:1,hp:45,mp:100,map:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
buff:[],debuff:[],info:"精英怪物-战士型"},
};

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@@ -73,7 +73,7 @@ export class Hero extends ecs.Entity {
hv.hero_uuid= uuid;
hv.hero_name= hero.name;
for(let i=0;i<hero.skills.length;i++){
let skill={ uuid:SkillSet[hero.skills[i]].uuid, cd_max:SkillSet[hero.skills[i]].cd,cd:0 }
let skill={ uuid:SkillSet[hero.skills[i]].uuid, cd_max:SkillSet[hero.skills[i]].cd,cost:SkillSet[hero.skills[i]].cost,cd:0 }
hv.skills.push(skill)
}
hv.base_ap=hero.ap

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@@ -474,10 +474,10 @@ export class HeroViewComp extends CCComp {
}
public isStun() {
this.DBUFFS_V[DBuff.STUN] !== undefined
return this.DBUFFS_V[DBuff.STUN] !== undefined?true:false
}
public isFrost() {
this.DBUFFS_V[DBuff.FROST] !== undefined
return this.DBUFFS_V[DBuff.FROST] !== undefined?true:false
}
update(dt: number){

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@@ -95,7 +95,7 @@ export class Monster extends ecs.Entity {
// console.log(`[Monster]: 怪物${hero.name} 关卡倍数 - HP: ${baseHp} x ${stageMultipliers.hp.toFixed(2)} = ${finalHp}, AP: ${baseAp} x ${stageMultipliers.attack.toFixed(2)} = ${finalAp}`);
}
for(let i=0;i<hero.skills.length;i++){
let skill={ uuid:SkillSet[hero.skills[i]].uuid, cd_max:SkillSet[hero.skills[i]].cd,cd:0 }
let skill={ uuid:SkillSet[hero.skills[i]].uuid, cd_max:SkillSet[hero.skills[i]].cd,cost:SkillSet[hero.skills[i]].cost,cd:0 }
hv.skills.push(skill)
}
hv.base_ap=finalAp

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@@ -34,9 +34,12 @@ export class SkillConComp extends CCComp {
if(!smc.mission.play||smc.mission.pause) return
if(!this.HeroView.isStun() && !this.HeroView.isFrost()) {
let skills=this.HeroView.skills
console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"技能列表:",skills)
for(let i=0;i<skills.length;i++){
skills[i].cd += dt;
console.log(this.HeroView.uuid+"=>"+skills[i].cost,this.HeroView.mp)
if(skills[i].cd > skills[i].cd_max&&this.HeroView.mp >= skills[i].cost){
if(SkillSet[skills[i].uuid].SType==SType.damage&&this.HeroView.is_atking){
this.castSkill(SkillSet[skills[i].uuid])
this.HeroView.skills[i].cd = 0