战斗系统 重构继续
This commit is contained in:
@@ -2,7 +2,7 @@ import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,Sprite
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { HeroModelComp } from "./HeroModelComp";
|
||||
import { HeroAttrsComp } from "./HeroAttrsComp";
|
||||
import { HeroViewComp } from "./HeroViewComp";
|
||||
import { BoxSet, FacSet } from "../common/config/BoxSet";
|
||||
import { HeroInfo, HeroPos, HType } from "../common/config/heroSet";
|
||||
@@ -17,13 +17,13 @@ import { EBusComp } from "./EBusComp";
|
||||
@ecs.register(`Hero`)
|
||||
|
||||
export class Hero extends ecs.Entity {
|
||||
HeroModel!: HeroModelComp;
|
||||
HeroModel!: HeroAttrsComp;
|
||||
View!: HeroViewComp;
|
||||
BattleMove!: BattleMoveComp;
|
||||
protected init() {
|
||||
this.addComponents<ecs.Comp>(
|
||||
BattleMoveComp,
|
||||
HeroModelComp,
|
||||
HeroAttrsComp,
|
||||
TalComp,
|
||||
EBusComp,
|
||||
);
|
||||
@@ -31,7 +31,7 @@ export class Hero extends ecs.Entity {
|
||||
|
||||
destroy(): void {
|
||||
this.remove(HeroViewComp);
|
||||
this.remove(HeroModelComp);
|
||||
this.remove(HeroAttrsComp);
|
||||
this.remove(TalComp);
|
||||
this.remove(EBusComp);
|
||||
super.destroy();
|
||||
@@ -53,7 +53,7 @@ export class Hero extends ecs.Entity {
|
||||
node.setPosition(pos)
|
||||
// console.log("hero load",pos)
|
||||
var hv = node.getComponent(HeroViewComp)!;
|
||||
const model = this.get(HeroModelComp);
|
||||
const model = this.get(HeroAttrsComp);
|
||||
let hero = HeroInfo[uuid]; // 共用英雄数据
|
||||
|
||||
// 设置 View 层属性(表现相关)
|
||||
@@ -127,16 +127,16 @@ export class HeroLifecycleSystem extends ecs.ComblockSystem
|
||||
implements ecs.IEntityEnterSystem, ecs.IEntityRemoveSystem {
|
||||
|
||||
filter() {
|
||||
return ecs.allOf(HeroModelComp);
|
||||
return ecs.allOf(HeroAttrsComp);
|
||||
}
|
||||
|
||||
entityEnter(e: ecs.Entity): void {
|
||||
// 英雄实体创建时的特殊处理
|
||||
console.log(`英雄进入世界: ${e.get(HeroModelComp).hero_name}`);
|
||||
console.log(`英雄进入世界: ${e.get(HeroAttrsComp).hero_name}`);
|
||||
}
|
||||
|
||||
entityRemove(e: ecs.Entity): void {
|
||||
// 英雄实体销毁时的清理工作
|
||||
console.log(`英雄离开世界: ${e.get(HeroModelComp).hero_name}`);
|
||||
console.log(`英雄离开世界: ${e.get(HeroAttrsComp).hero_name}`);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user