天赋完善 继续
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@@ -78,7 +78,7 @@ export class EquipSkillComp extends CCComp {
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update(dt: number): void {
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if(!smc.mission.play||smc.mission.pause) return
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if(this.skill1.uuid!=0){
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let cd=this.skill1.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
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let cd=this.skill1.cd/((smc.vmdata.hero.skill_cd_buff)/100+1)
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if(this.skill1.cd_time < cd){
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this.skill1.cd_time+=dt
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}else{
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@@ -92,7 +92,7 @@ export class MissionComp extends CCComp {
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count_tal(){
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let count=0
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for(let i=0;i<6;i++){
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for(let i=0;i<5;i++){
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if(this.tals[i]){
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count++
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}
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@@ -102,7 +102,7 @@ export class MissionComp extends CCComp {
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do_mon_dead(){
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smc.vmdata.mission_data.mon_num--
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if(smc.vmdata.mission_data.mon_num<=0) {
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if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < 6) {
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if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
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console.log("[MissionComp] 怪物全死亡后触发天赋奖励",RogueTalWave[this.count_tal()].tal_slot_key)
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oops.message.dispatchEvent(GameEvent.TalentSelect,{slot:TalentSlot[this.count_tal()]})
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