重构了云函数

This commit is contained in:
2025-10-19 20:10:19 +08:00
parent cfb6819bc7
commit 1c40c10210
1942 changed files with 363888 additions and 435 deletions

View File

@@ -2,7 +2,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet, FacSet } from "../common/config/BoxSet";
import { HType } from "../common/config/heroSet";
import { BuffAttr, SkillSet } from "../common/config/SkillSet";
import {Attrs, SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { SkillCom } from "./SkillCom";
@@ -82,20 +82,7 @@ export class Skill extends ecs.Entity {
group: caster.box_group,
fac: caster.fac,
// 技能数值
ap: caster.Attrs[BuffAttr.AP],
caster_crit: caster.Attrs[BuffAttr.CRITICAL],
caster_crit_d: caster.Attrs[BuffAttr.CRITICAL_DMG],
puncture: caster.Attrs[BuffAttr.PUNCTURE],
puncture_damage: caster.Attrs[BuffAttr.PUNCTURE_DMG],
burn_count: caster.Attrs[BuffAttr.BURN_COUNT],
burn_value: caster.Attrs[BuffAttr.BURN_VALUE],
stun_time: caster.Attrs[BuffAttr.STUN_TIME],
stun_ratio: caster.Attrs[BuffAttr.STUN_RATIO],
frost_time: caster.Attrs[BuffAttr.FROST_TIME],
frost_ratio: caster.Attrs[BuffAttr.FROST_RATIO],
debuff_up: caster.Attrs[BuffAttr.DEBUFF_UP],
debuff_value: caster.Attrs[BuffAttr.DEBUFF_VALUE],
debuff_count: caster.Attrs[BuffAttr.DEBUFF_COUNT],
});
this.add(SComp);

View File

@@ -3,7 +3,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { GameEvent } from "../common/config/GameEvent";
import { Attrs, AType, DTType, EType, SkillSet, SType, TGroup } from "../common/config/SkillSet";
import { Attrs, DTType, EType, SkillSet, SType, TGroup } from "../common/config/SkillSet";
import { BoxSet, FacSet } from "../common/config/BoxSet";
import { HeroViewComp } from "../hero/HeroViewComp";
import { BezierMove } from "../BezierMove/BezierMove";
@@ -85,50 +85,50 @@ export class SkillCom extends CCComp {
}
let bm=this.node.getComponent(BezierMove)
// //console.log(this.group +"技能 collider ",collider);
switch(this.skillConfig.AType){
case AType.parabolic:
this.node.angle +=10
// bm.speed=700
if(this.group==BoxSet.MONSTER) {bm.controlPointSide=-1 }
bm.rotationSmoothness=0.6
bm.moveTo(this.targetPos)
break;
case AType.linear:
let s_x=this.startPos.x
let s_y=this.startPos.y
let t_x=this.targetPos.x
let t_y=this.targetPos.y
// 设定目标x
this.targetPos.x = 400;
if(this.group == BoxSet.MONSTER) {
bm.controlPointSide = -1;
this.targetPos.x = -400;
}
// 计算斜率
const k = (t_y - s_y) / (t_x - s_x);
// 按直线公式计算新的y
this.targetPos.y = k * (this.targetPos.x - s_x) + s_y;
bm.controlPointOffset=0
bm.rotationSmoothness=0.6
bm.moveTo(this.targetPos);
break;
case AType.StartEnd:
// 2段位移先升高然后移到目的地
this.node.setPosition(this.startPos.x > 360?300:this.startPos.x,0,0)
this.do_anim()
break;
case AType.fixedEnd:
this.node.setPosition(this.targetPos.x > 360?300:this.targetPos.x,0,0)
this.do_anim()
break;
case AType.fixedStart: //
if(this.s_uuid==6001){
console.log("skillcom startPos",this.startPos)
}
this.node.setPosition(this.startPos.x > 360?300:this.startPos.x,0,0)
this.do_anim()
break;
}
// switch(this.skillConfig.AType){
// case AType.parabolic:
// this.node.angle +=10
// // bm.speed=700
// if(this.group==BoxSet.MONSTER) {bm.controlPointSide=-1 }
// bm.rotationSmoothness=0.6
// bm.moveTo(this.targetPos)
// break;
// case AType.linear:
// let s_x=this.startPos.x
// let s_y=this.startPos.y
// let t_x=this.targetPos.x
// let t_y=this.targetPos.y
// // 设定目标x
// this.targetPos.x = 400;
// if(this.group == BoxSet.MONSTER) {
// bm.controlPointSide = -1;
// this.targetPos.x = -400;
// }
// // 计算斜率
// const k = (t_y - s_y) / (t_x - s_x);
// // 按直线公式计算新的y
// this.targetPos.y = k * (this.targetPos.x - s_x) + s_y;
// bm.controlPointOffset=0
// bm.rotationSmoothness=0.6
// bm.moveTo(this.targetPos);
// break;
// case AType.StartEnd:
// // 2段位移先升高然后移到目的地
// this.node.setPosition(this.startPos.x > 360?300:this.startPos.x,0,0)
// this.do_anim()
// break;
// case AType.fixedEnd:
// this.node.setPosition(this.targetPos.x > 360?300:this.targetPos.x,0,0)
// this.do_anim()
// break;
// case AType.fixedStart: //
// if(this.s_uuid==6001){
// console.log("skillcom startPos",this.startPos)
// }
// this.node.setPosition(this.startPos.x > 360?300:this.startPos.x,0,0)
// this.do_anim()
// break;
// }
}
@@ -170,12 +170,12 @@ export class SkillCom extends CCComp {
if(this.hit_count > 0 &&!is_range ){
ap=ap*(50+this.puncture_damage)/100
}
target.do_atked(ap,this.caster_crit,this.caster_crit_d,
this.burn_count,this.burn_value,
this.stun_time,this.stun_ratio,
this.frost_time,this.frost_ratio,
this.skillConfig.AtkedType
) // ap 及暴击 属性已经在skill.ts 处理
// target.do_atked(ap,this.caster_crit,this.caster_crit_d,
// this.burn_count,this.burn_value,
// this.stun_time,this.stun_ratio,
// this.frost_time,this.frost_ratio,
// this.skillConfig.AtkedType
// ) // ap 及暴击 属性已经在skill.ts 处理
// console.log("[SkillCom]:single_damage t:tp:rtp",this.node.position,this.targetPos,target.node.position)
if(this.skillConfig.debuff>0){
let debuff=this.skillConfig