重构了云函数

This commit is contained in:
2025-10-19 20:10:19 +08:00
parent cfb6819bc7
commit 1c40c10210
1942 changed files with 363888 additions and 435 deletions

View File

@@ -3,10 +3,22 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { Initialize } from "../initialize/Initialize";
import { GameMap } from "../map/GameMap";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { WxCloudApi, UserGameData } from "../wx_clound_client_api/WxCloudApi";
import { WxCloudApi } from "../wx_clound_client_api/WxCloudApi";
import { Test } from "./Test";
import { GameEvent } from "./config/GameEvent";
/**
* 用远程数据覆盖本地数据(统一方法)
* @param remoteData 远程数据(云端或本地调试)
*/
interface GameDate{
gold:number,
heros:any,
fight_hero:number
}
interface CloudData {
openid: string;
data: GameDate;
}
/** 游戏模块 */
@ecs.register('SingletonModule')
export class SingletonModuleComp extends ecs.Comp {
@@ -14,6 +26,7 @@ export class SingletonModuleComp extends ecs.Comp {
initialize: Initialize = null!;
/** 游戏地图 */
map: GameMap = null!;
openid:string=''
mission:any={
status:0, //0:未开始 1:进行中 2:胜利 3:失败
play:false,
@@ -32,10 +45,7 @@ export class SingletonModuleComp extends ecs.Comp {
task:0,
}
fight_hero: number = 5001; // 单个出战英雄
heros:any = {
5001:{uuid:5001,lv:1},
5005:{uuid:5005,lv:1},
};
heros:any= [5001,5002]
monsters:any = [];
vmdata: any = {
game_over:false,
@@ -76,148 +86,105 @@ export class SingletonModuleComp extends ecs.Comp {
//存储到远程服务器 后续再添加
}
//调试用
syncDataFromLocal(){
if(this.isWxClient()) return
const loginResult = new Test().load_data_from_local()
this.overrideLocalDataWithRemote(loginResult, "本地调试");
updateCloudData(){
let gemeDate=this.getGameDate()
WxCloudApi.save(gemeDate).then((result) => {
if(result.result.code === 200) {
return true
} else {
console.warn(`[SMC]: 游戏数据增加失败: ${result.result.msg}`);
return false
}
}).catch((error) => {
console.error(`[SMC]: 增加游戏数据异常:`, error);
return false
});
return true
}
/**
* 用远程数据覆盖本地数据(统一方法)
* @param remoteData 远程数据(云端或本地调试)
* @param dataSource 数据源描述
*/
async overrideLocalDataWithRemote(remoteData: UserGameData, dataSource: string) {
getCloudData(){
WxCloudApi.get().then(async (result) => {
if(result.result.code === 200) {
let data=result.result.data
this.overrideLocalDataWithRemote(data)
return true
} else {
console.warn(`[SMC]: 游戏数据增加失败: ${result.result.msg}`);
return false
}
}).catch((error) => {
console.error(`[SMC]: 获取游戏数据异常:`, error);
});
}
public async overrideLocalDataWithRemote(CloudData) {
try {
// 直接覆盖基础游戏数据
if (remoteData.data) {
// 保留原有的data字段数据
Object.assign(this.data, remoteData.data);
// 同步gold到vmdata
if (remoteData.data.gold !== undefined) {
this.vmdata.gold = remoteData.data.gold;
}
if (CloudData.openid) {
this.openid=CloudData.openid
}
// 直接覆盖出战英雄配置
if (remoteData.fight_heros) {
this.fight_hero = remoteData.fight_heros[0] || this.fight_hero;
}
// 直接覆盖英雄数据
if (remoteData.heros) {
this.heros = { ...remoteData.heros };
if (CloudData.data) {
if(CloudData.data.gold) this.vmdata.gold=CloudData.data.gold
if(CloudData.data.heros) this.heros=CloudData.data.heros
if(CloudData.data.fight_hero) this.fight_hero=CloudData.data.fight_hero
}
} catch (error) {
console.error(`[SMC]: ${dataSource}数据覆盖失败:`, error);
console.error(`[SMC]: 数据覆盖失败:`, error);
}
}
addHero(hero_uuid:number,autoSave:boolean=true){
if(this.isWxClient()){
// 适配原有接口,保持与云函数的兼容性
const result = WxCloudApi.addHero(hero_uuid);
result.then((res) => {
if(res.result.code === 200) {
this.heros[hero_uuid]={ uuid:hero_uuid, lv:1, }
return true
}
return false
}).catch((error) => {
console.error(`[SMC]: 添加英雄异常:`, error);
this.error()
return false
});
getGameDate(){
return {gold:this.vmdata.gold,heros:this.heros,fight_hero:this.fight_hero}
}
addHero(hero_uuid:number){
if(this.heros.indexOf(hero_uuid)==-1){
this.heros.push(hero_uuid)
}
this.heros[hero_uuid]={ uuid:hero_uuid, lv:1, }
if(this.isWxClient()){
let res = this.updateCloudData()
if (res){
return true
}else{
// 同步不成功删除uuid
this.heros.splice(this.heros.indexOf(hero_uuid), 1);
oops.gui.toast("数据同步失败,已回滚操作");
return false
}
}
return true
}
// 设置单个出战英雄
setFightHero(heroId: number, autoSave: boolean = true) {
updateFihgtHero(heroId: number) {
this.fight_hero = heroId;
if (this.isWxClient()) {
// 适配原有接口,保持与云函数的兼容性
WxCloudApi.updateFightHeros({ 0: heroId }).then((result) => {
if (result.result.code !== 200) {
console.warn(`[SMC]: 出战英雄配置更新失败: ${result.result.msg}`);
}
}).catch((error) => {
console.error(`[SMC]: 更新出战英雄配置异常:`, error);
this.error()
});
if(this.isWxClient()){
let res = this.updateCloudData()
if (res){
return true
}else{
return false
}
}
return true
}
// 获取出战英雄
getFightHero(): number {
return this.fight_hero;
}
getHasHeroUUID(){
let heros=this.heros
let heros_uuid=[]
for(let key in heros){
heros_uuid.push(heros[key].uuid)
updateGold(gold:number){
this.vmdata.gold += gold;
if(this.isWxClient()){
let res = this.updateCloudData()
if (res){
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
return true
}else{
this.vmdata.gold -= gold
return false
}
}
return heros_uuid
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
return true
}
error(){
oops.gui.toast("数据处理异常,请重试或重新登录")
}
addGold(gold:number,autoSave:boolean=true){
if(this.isWxClient()){
WxCloudApi.addGameDataField("gold",gold).then((result) => {
if(result.result.code === 200) {
this.vmdata.gold += gold;
this.data.gold = this.vmdata.gold; // 同步到data字段
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
return true
} else {
console.warn(`[SMC]: 游戏数据增加失败: ${result.result.msg}`);
this.error()
return false
}
}).catch((error) => {
console.error(`[SMC]: 增加游戏数据异常:`, error);
this.error()
return false
});
}
this.vmdata.gold += gold;
this.data.gold = this.vmdata.gold; // 同步到data字段
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
return true
}
spendGold(gold:number,autoSave:boolean=true){
if(this.isWxClient()){
WxCloudApi.spendGameDataField("gold",gold).then((result) => {
if(result.result.code === 200) {
this.vmdata.gold -= gold;
this.data.gold = this.vmdata.gold; // 同步到data字段
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
return true
} else {
console.warn(`[SMC]: 游戏数据消耗失败: ${result.result.msg}`);
return false
}
}).catch((error) => {
console.error(`[SMC]: 消耗游戏数据异常:`, error);
this.error()
return false
});
}
this.vmdata.gold -= gold;
this.data.gold = this.vmdata.gold; // 同步到data字段
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
return true
}
}