初始版本可以去申请电子版权和软著了
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{
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"__type__": "cc.PrefabInfo",
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"__type__": "cc.PrefabInfo",
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@@ -26004,14 +26004,14 @@
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"__type__": "cc.Node",
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"__type__": "cc.Node",
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"_name": "fight",
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"_name": "heros",
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"_objFlags": 0,
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"_objFlags": 0,
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"__editorExtras__": {},
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"__editorExtras__": {},
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"_parent": {
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"_parent": {
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@@ -26039,7 +26039,7 @@
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},
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},
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 5,
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"x": 152,
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"y": 0,
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"y": 0,
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"z": 0
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"z": 0
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},
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},
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@@ -26199,7 +26199,7 @@
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},
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},
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{
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"fileId": "66aRnMzUNJT7JfmjGwQKaT"
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},
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},
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{
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{
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"__type__": "cc.Sprite",
|
"__type__": "cc.Sprite",
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@@ -26224,7 +26224,7 @@
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|||||||
"a": 255
|
"a": 255
|
||||||
},
|
},
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"_spriteFrame": {
|
"_spriteFrame": {
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"__uuid__": "49c583b3-d566-4c79-9e4c-bd0ca4a4b717@ceee5",
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"__uuid__": "49c583b3-d566-4c79-9e4c-bd0ca4a4b717@864ce",
|
||||||
"__expectedType__": "cc.SpriteFrame"
|
"__expectedType__": "cc.SpriteFrame"
|
||||||
},
|
},
|
||||||
"_type": 0,
|
"_type": 0,
|
||||||
@@ -26244,7 +26244,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
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"fileId": "571wESdL9Ch5Aga22pMiOB"
|
"fileId": "404j0IpaFLap9Fy8jf2s5C"
|
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},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
|
||||||
@@ -26254,7 +26254,7 @@
|
|||||||
"asset": {
|
"asset": {
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"__id__": 0
|
"__id__": 0
|
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},
|
},
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"fileId": "00lvUE1TVIr5IJdUtl2KYh",
|
"fileId": "ceuhLCdJBJpo7n0PYDcCnl",
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"instance": null,
|
"instance": null,
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"targetOverrides": null,
|
"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
|
"nestedPrefabInstanceRoots": null
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@@ -26285,7 +26285,7 @@
|
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},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "d9I3+60/JAH62yMJ/YCQc2"
|
"fileId": "acvWGdl+FCz49w9mrZvAyL"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Sprite",
|
"__type__": "cc.Sprite",
|
||||||
@@ -26330,7 +26330,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "ce3MO/ALxKS6CECBmzKUeQ"
|
"fileId": "775O/jIEZFDJJWO95yOSqW"
|
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},
|
},
|
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{
|
{
|
||||||
"__type__": "cc.Widget",
|
"__type__": "cc.Widget",
|
||||||
@@ -26366,7 +26366,7 @@
|
|||||||
},
|
},
|
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{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
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"fileId": "1bjoS7XVZKC7untXSJCRQ1"
|
"fileId": "2fkiaXCEhNabWOjHF9Egng"
|
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},
|
},
|
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{
|
{
|
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"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
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@@ -26376,7 +26376,7 @@
|
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"asset": {
|
"asset": {
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"__id__": 0
|
"__id__": 0
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},
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},
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"fileId": "eblW2XA4tBf6SV/oGAOQaW",
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"fileId": "00Gy6Lv5VDrbtQldm2T+Ee",
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"instance": null,
|
"instance": null,
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"targetOverrides": null,
|
"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
|
"nestedPrefabInstanceRoots": null
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@@ -26517,7 +26517,7 @@
|
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},
|
},
|
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{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "ecXrazZPxEHJnUFMi9YYDI"
|
"fileId": "26BrlSRDVCkpi2ui5yIv8E"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Sprite",
|
"__type__": "cc.Sprite",
|
||||||
@@ -26542,7 +26542,7 @@
|
|||||||
"a": 255
|
"a": 255
|
||||||
},
|
},
|
||||||
"_spriteFrame": {
|
"_spriteFrame": {
|
||||||
"__uuid__": "49c583b3-d566-4c79-9e4c-bd0ca4a4b717@ceee5",
|
"__uuid__": "49c583b3-d566-4c79-9e4c-bd0ca4a4b717@864ce",
|
||||||
"__expectedType__": "cc.SpriteFrame"
|
"__expectedType__": "cc.SpriteFrame"
|
||||||
},
|
},
|
||||||
"_type": 0,
|
"_type": 0,
|
||||||
@@ -26562,7 +26562,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "9eMR9M5uBMg6hUMwVlNGOx"
|
"fileId": "1aYbkTiyZHM73DdqVex/VP"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
|
||||||
@@ -26572,7 +26572,7 @@
|
|||||||
"asset": {
|
"asset": {
|
||||||
"__id__": 0
|
"__id__": 0
|
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},
|
},
|
||||||
"fileId": "514wN4XnROFrTZsHG02NaE",
|
"fileId": "055UbZLjhDoK+n6A4TtgGE",
|
||||||
"instance": null,
|
"instance": null,
|
||||||
"targetOverrides": null,
|
"targetOverrides": null,
|
||||||
"nestedPrefabInstanceRoots": null
|
"nestedPrefabInstanceRoots": null
|
||||||
@@ -26653,7 +26653,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "1080gTuGJAj6NyUWSuWJ8L"
|
"fileId": "52gC9yGyBA16JEZXIpGsaz"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Label",
|
"__type__": "cc.Label",
|
||||||
@@ -26677,7 +26677,7 @@
|
|||||||
"b": 255,
|
"b": 255,
|
||||||
"a": 255
|
"a": 255
|
||||||
},
|
},
|
||||||
"_string": "战斗",
|
"_string": "英雄",
|
||||||
"_horizontalAlign": 1,
|
"_horizontalAlign": 1,
|
||||||
"_verticalAlign": 1,
|
"_verticalAlign": 1,
|
||||||
"_actualFontSize": 25,
|
"_actualFontSize": 25,
|
||||||
@@ -26721,7 +26721,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "ceEdeMablGt4AP0tFEI/VO"
|
"fileId": "81fMHOlHhNWoUd6OWVWTSV"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
|
||||||
@@ -26731,7 +26731,7 @@
|
|||||||
"asset": {
|
"asset": {
|
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"__id__": 0
|
"__id__": 0
|
||||||
},
|
},
|
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"fileId": "f2GqKr+KhGDYVFRGQ66hwq",
|
"fileId": "535buBkgFF976vfLYXPiJW",
|
||||||
"instance": null,
|
"instance": null,
|
||||||
"targetOverrides": null,
|
"targetOverrides": null,
|
||||||
"nestedPrefabInstanceRoots": null
|
"nestedPrefabInstanceRoots": null
|
||||||
@@ -26762,7 +26762,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "c5hHeNcQpC4pbaGmROTCFs"
|
"fileId": "abSAFPTB9FQp3DaDTN3um/"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Sprite",
|
"__type__": "cc.Sprite",
|
||||||
@@ -26807,7 +26807,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "f2LE7uQZZKEq+JHQsvTuG7"
|
"fileId": "52ZUkZ8ahLDYv00qXLuIBe"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Widget",
|
"__type__": "cc.Widget",
|
||||||
@@ -26843,7 +26843,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "beAmjTm9NHV5Zcm66Lw5TZ"
|
"fileId": "cdJWrH5SpAdqaCjwZdBY4P"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
|
||||||
@@ -26853,7 +26853,7 @@
|
|||||||
"asset": {
|
"asset": {
|
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"__id__": 0
|
"__id__": 0
|
||||||
},
|
},
|
||||||
"fileId": "50V4KrAplBdpEu34KxASqU",
|
"fileId": "3cUPE46lZDFpIoIEa5SKtH",
|
||||||
"instance": null,
|
"instance": null,
|
||||||
"targetOverrides": null,
|
"targetOverrides": null,
|
||||||
"nestedPrefabInstanceRoots": null
|
"nestedPrefabInstanceRoots": null
|
||||||
@@ -26884,7 +26884,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "f3WGDj8lZGL4ph5tNYqAs/"
|
"fileId": "5fdCvllLREuogKgB0x8O69"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Button",
|
"__type__": "cc.Button",
|
||||||
@@ -26944,7 +26944,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "48+/XTINJBgbqup+dSL/9D"
|
"fileId": "a8F6hzq39Dwrxs35dF97yA"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.ClickEvent",
|
"__type__": "cc.ClickEvent",
|
||||||
@@ -26954,7 +26954,7 @@
|
|||||||
"component": "",
|
"component": "",
|
||||||
"_componentId": "11498TbVJpO6qmZ8m9k55Zx",
|
"_componentId": "11498TbVJpO6qmZ8m9k55Zx",
|
||||||
"handler": "btn_func",
|
"handler": "btn_func",
|
||||||
"customEventData": "fight"
|
"customEventData": "heros"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
|
||||||
@@ -26964,7 +26964,7 @@
|
|||||||
"asset": {
|
"asset": {
|
||||||
"__id__": 0
|
"__id__": 0
|
||||||
},
|
},
|
||||||
"fileId": "9elmcSk75AzaRXoY2+iXEn",
|
"fileId": "2f00V76bdDG6jYeodHvdkw",
|
||||||
"instance": null,
|
"instance": null,
|
||||||
"targetOverrides": null,
|
"targetOverrides": null,
|
||||||
"nestedPrefabInstanceRoots": null
|
"nestedPrefabInstanceRoots": null
|
||||||
@@ -26985,7 +26985,7 @@
|
|||||||
"__id__": 1439
|
"__id__": 1439
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_active": true,
|
"_active": false,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 1459
|
"__id__": 1459
|
||||||
@@ -27945,7 +27945,7 @@
|
|||||||
"__id__": 1480
|
"__id__": 1480
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_active": true,
|
"_active": false,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 1500
|
"__id__": 1500
|
||||||
@@ -28903,7 +28903,7 @@
|
|||||||
},
|
},
|
||||||
"_contentSize": {
|
"_contentSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
"width": 738,
|
"width": 444,
|
||||||
"height": 100
|
"height": 100
|
||||||
},
|
},
|
||||||
"_anchorPoint": {
|
"_anchorPoint": {
|
||||||
@@ -28969,8 +28969,8 @@
|
|||||||
},
|
},
|
||||||
"_alignFlags": 44,
|
"_alignFlags": 44,
|
||||||
"_target": null,
|
"_target": null,
|
||||||
"_left": -9,
|
"_left": 138,
|
||||||
"_right": -9,
|
"_right": 138,
|
||||||
"_top": 1178.6190000000001,
|
"_top": 1178.6190000000001,
|
||||||
"_bottom": 0,
|
"_bottom": 0,
|
||||||
"_horizontalCenter": 0,
|
"_horizontalCenter": 0,
|
||||||
|
|||||||
@@ -96,6 +96,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 更新出战英雄配置异常:`, error);
|
console.error(`[GameDataSyncManager]: 更新出战英雄配置异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -122,6 +123,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 重置出战英雄配置异常:`, error);
|
console.error(`[GameDataSyncManager]: 重置出战英雄配置异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -151,6 +153,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 添加英雄异常:`, error);
|
console.error(`[GameDataSyncManager]: 添加英雄异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -178,6 +181,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 更新英雄异常:`, error);
|
console.error(`[GameDataSyncManager]: 更新英雄异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -206,6 +210,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 设置英雄属性异常:`, error);
|
console.error(`[GameDataSyncManager]: 设置英雄属性异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -216,11 +221,11 @@ export class GameDataSyncManager {
|
|||||||
* @param levels 升级级数(默认1级)
|
* @param levels 升级级数(默认1级)
|
||||||
* @returns 是否成功
|
* @returns 是否成功
|
||||||
*/
|
*/
|
||||||
async levelUpHero(heroId: number, exp:number,gold:number,levels: number = 1,): Promise<boolean> {
|
async levelUpHero(heroId: number,levels: number = 1,): Promise<boolean> {
|
||||||
try {
|
try {
|
||||||
console.log(`[GameDataSyncManager]: 英雄升级 ID:${heroId}, 级数:${levels}`);
|
console.log(`[GameDataSyncManager]: 英雄升级 ID:${heroId}, 级数:${levels}`);
|
||||||
|
|
||||||
const result = await WxCloudApi.levelUpHero(heroId, exp,gold,levels);
|
const result = await WxCloudApi.levelUpHero(heroId,levels);
|
||||||
|
|
||||||
if (result.result.code === 200) {
|
if (result.result.code === 200) {
|
||||||
// 远程修改成功,同步本地数据
|
// 远程修改成功,同步本地数据
|
||||||
@@ -233,6 +238,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 英雄升级异常:`, error);
|
console.error(`[GameDataSyncManager]: 英雄升级异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -260,6 +266,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 增加道具异常:`, error);
|
console.error(`[GameDataSyncManager]: 增加道具异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -289,6 +296,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 消耗道具异常:`, error);
|
console.error(`[GameDataSyncManager]: 消耗道具异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -318,6 +326,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 增加天赋点异常:`, error);
|
console.error(`[GameDataSyncManager]: 增加天赋点异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -345,6 +354,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 消耗天赋点异常:`, error);
|
console.error(`[GameDataSyncManager]: 消耗天赋点异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -372,6 +382,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 增加装备异常:`, error);
|
console.error(`[GameDataSyncManager]: 增加装备异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -399,10 +410,12 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 消耗装备异常:`, error);
|
console.error(`[GameDataSyncManager]: 消耗装备异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
async addGameProperty(property: string, value: any): Promise<boolean> {
|
async addGameProperty(property: string, value: any): Promise<boolean> {
|
||||||
try {
|
try {
|
||||||
@@ -417,11 +430,12 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 增加游戏数据异常:`, error);
|
console.error(`[GameDataSyncManager]: 增加游戏数据异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async spendGameProperty(property: string, value: any): Promise<boolean> {
|
async spendGameProperty(property: string|Record<string, number>, value: any = undefined ): Promise<boolean> {
|
||||||
try {
|
try {
|
||||||
console.log(`[GameDataSyncManager]: 消耗游戏数据 ${property} = ${value}`);
|
console.log(`[GameDataSyncManager]: 消耗游戏数据 ${property} = ${value}`);
|
||||||
const result = await WxCloudApi.spendGameDataField(property, value);
|
const result = await WxCloudApi.spendGameDataField(property, value);
|
||||||
@@ -431,6 +445,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 消耗游戏数据异常:`, error);
|
console.error(`[GameDataSyncManager]: 消耗游戏数据异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -463,6 +478,7 @@ export class GameDataSyncManager {
|
|||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[GameDataSyncManager]: 加载云端数据异常:`, error);
|
console.error(`[GameDataSyncManager]: 加载云端数据异常:`, error);
|
||||||
|
smc.error()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,8 @@ import { gameDataSyncManager } from "./GameDataSyncManager";
|
|||||||
import { GameSet } from "./config/BoxSet";
|
import { GameSet } from "./config/BoxSet";
|
||||||
import { Test } from "./Test";
|
import { Test } from "./Test";
|
||||||
import { GameEvent } from "./config/GameEvent";
|
import { GameEvent } from "./config/GameEvent";
|
||||||
|
import { Items } from "./config/Items";
|
||||||
|
import { HeroInfo } from "./config/heroSet";
|
||||||
|
|
||||||
|
|
||||||
// import { Role } from "../role/Role";
|
// import { Role } from "../role/Role";
|
||||||
@@ -94,6 +96,8 @@ export class SingletonModuleComp extends ecs.Comp {
|
|||||||
|
|
||||||
return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
|
return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//调试用
|
//调试用
|
||||||
syncDataFromLocal(){
|
syncDataFromLocal(){
|
||||||
if(this.isWxClient()) return
|
if(this.isWxClient()) return
|
||||||
@@ -101,6 +105,18 @@ export class SingletonModuleComp extends ecs.Comp {
|
|||||||
this.gameDataSyncManager.overrideLocalDataWithRemote(loginResult, "本地调试");
|
this.gameDataSyncManager.overrideLocalDataWithRemote(loginResult, "本地调试");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
addHero(hero_uuid:number,autoSave:boolean=true){
|
||||||
|
if(this.isWxClient()){
|
||||||
|
if(this.gameDataSyncManager.addHero(hero_uuid)){
|
||||||
|
this.heros[hero_uuid]={ uuid:hero_uuid, lv:1, }
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
this.heros[hero_uuid]={ uuid:hero_uuid, lv:1, }
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
setFightHero(position:number,heroId:number,autoSave:boolean=true){
|
setFightHero(position:number,heroId:number,autoSave:boolean=true){
|
||||||
this.fight_heros[position] = heroId;
|
this.fight_heros[position] = heroId;
|
||||||
if(this.isWxClient()){
|
if(this.isWxClient()){
|
||||||
@@ -121,9 +137,11 @@ export class SingletonModuleComp extends ecs.Comp {
|
|||||||
}
|
}
|
||||||
return heros_uuid
|
return heros_uuid
|
||||||
}
|
}
|
||||||
levelUpHero(heroId:number,exp:number,gold:number){
|
|
||||||
|
|
||||||
|
levelUpHero(heroId:number){
|
||||||
if(this.isWxClient()){
|
if(this.isWxClient()){
|
||||||
let result=this.gameDataSyncManager.levelUpHero(heroId,exp,gold);
|
let result=this.gameDataSyncManager.levelUpHero(heroId);
|
||||||
if(result){
|
if(result){
|
||||||
this.heros[heroId].lv++;
|
this.heros[heroId].lv++;
|
||||||
return true
|
return true
|
||||||
@@ -136,98 +154,112 @@ export class SingletonModuleComp extends ecs.Comp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
error(){
|
||||||
// ==================== 统一的数据操作接口 ====================
|
oops.gui.toast("数据处理异常,请重试或重新登录")
|
||||||
|
}
|
||||||
/**
|
|
||||||
* 增加游戏数据属性(统一接口)
|
|
||||||
* @param property 属性名
|
|
||||||
* property list:
|
|
||||||
* ***gold:金币
|
|
||||||
* ***diamond:钻石
|
|
||||||
* ***meat:肉
|
|
||||||
* ***exp:经验
|
|
||||||
* ***score:分数
|
|
||||||
* ***mission:关卡
|
|
||||||
* @param value 增加的值
|
|
||||||
* @param autoSave 是否自动保存 (默认true)
|
|
||||||
* @returns 操作结果
|
|
||||||
*/
|
|
||||||
addExp(exp:number,autoSave:boolean=true){
|
addExp(exp:number,autoSave:boolean=true){
|
||||||
this.data.exp+=exp
|
|
||||||
if(this.isWxClient()){
|
if(this.isWxClient()){
|
||||||
this.gameDataSyncManager.addGameProperty("exp",exp)
|
if(this.gameDataSyncManager.addGameProperty("exp",exp)){
|
||||||
|
this.data.exp+=exp
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
}
|
}
|
||||||
|
this.data.exp+=exp
|
||||||
|
return true
|
||||||
}
|
}
|
||||||
addGold(gold:number,autoSave:boolean=true){
|
addGold(gold:number,autoSave:boolean=true){
|
||||||
|
if(this.isWxClient()){
|
||||||
|
if(this.gameDataSyncManager.addGameProperty("gold",gold)){
|
||||||
|
this.data.gold+=gold
|
||||||
|
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
this.error()
|
||||||
|
return false
|
||||||
|
}
|
||||||
this.data.gold+=gold
|
this.data.gold+=gold
|
||||||
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
|
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
|
||||||
if(this.isWxClient()){
|
return true
|
||||||
this.gameDataSyncManager.addGameProperty("gold",gold)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
addDiamond(diamond:number,autoSave:boolean=true){
|
addDiamond(diamond:number,autoSave:boolean=true){
|
||||||
|
if(this.isWxClient()){
|
||||||
|
if(this.gameDataSyncManager.addGameProperty("diamond",diamond)){
|
||||||
|
this.data.diamond+=diamond
|
||||||
|
oops.message.dispatchEvent(GameEvent.DIAMOND_UPDATE)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
this.data.diamond+=diamond
|
this.data.diamond+=diamond
|
||||||
oops.message.dispatchEvent(GameEvent.DIAMOND_UPDATE)
|
oops.message.dispatchEvent(GameEvent.DIAMOND_UPDATE)
|
||||||
if(this.isWxClient()){
|
return true
|
||||||
this.gameDataSyncManager.addGameProperty("diamond",diamond)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
addMission(mission:number,autoSave:boolean=true){
|
addMission(mission:number,autoSave:boolean=true){
|
||||||
|
if(this.isWxClient()){
|
||||||
|
if(this.gameDataSyncManager.addGameProperty("mission",mission)){
|
||||||
|
this.data.mission+=mission
|
||||||
|
oops.message.dispatchEvent(GameEvent.MISSION_UPDATE)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
this.data.mission+=mission
|
this.data.mission+=mission
|
||||||
oops.message.dispatchEvent(GameEvent.MISSION_UPDATE)
|
oops.message.dispatchEvent(GameEvent.MISSION_UPDATE)
|
||||||
if(this.isWxClient()){
|
return true
|
||||||
this.gameDataSyncManager.addGameProperty("mission",mission)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
spendExp(exp:number,autoSave:boolean=true){
|
spendExp(exp:number,autoSave:boolean=true){
|
||||||
this.data.exp-=exp
|
|
||||||
if(this.isWxClient()){
|
if(this.isWxClient()){
|
||||||
this.gameDataSyncManager.spendGameProperty("exp",exp)
|
if(this.gameDataSyncManager.spendGameProperty("exp",exp)){
|
||||||
|
this.data.exp-=exp
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
}
|
}
|
||||||
|
this.data.exp-=exp
|
||||||
|
return true
|
||||||
}
|
}
|
||||||
spendGold(gold:number,autoSave:boolean=true){
|
spendGold(gold:number,autoSave:boolean=true){
|
||||||
|
if(this.isWxClient()){
|
||||||
|
if(this.gameDataSyncManager.spendGameProperty("gold",gold)){
|
||||||
|
this.data.gold-=gold
|
||||||
|
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
this.data.gold-=gold
|
this.data.gold-=gold
|
||||||
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
|
oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
|
||||||
if(this.isWxClient()){
|
return true
|
||||||
this.gameDataSyncManager.spendGameProperty("gold",gold)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
spendDiamond(diamond:number,autoSave:boolean=true){
|
spendDiamond(diamond:number,autoSave:boolean=true){
|
||||||
|
if(this.isWxClient()){
|
||||||
|
if(this.gameDataSyncManager.spendGameProperty("diamond",diamond)){
|
||||||
|
this.data.diamond-=diamond
|
||||||
|
oops.message.dispatchEvent(GameEvent.DIAMOND_UPDATE)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
this.data.diamond-=diamond
|
this.data.diamond-=diamond
|
||||||
oops.message.dispatchEvent(GameEvent.DIAMOND_UPDATE)
|
oops.message.dispatchEvent(GameEvent.DIAMOND_UPDATE)
|
||||||
if(this.isWxClient()){
|
return true
|
||||||
this.gameDataSyncManager.spendGameProperty("diamond",diamond)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 消耗游戏数据属性(统一接口)
|
* 消耗游戏数据属性(统一接口)
|
||||||
* - 支持单个字段:spendGameProperty('gold', 10)
|
* 处理多个字段:spendGameProperty({ gold: 10, exp: 5 })
|
||||||
* - 支持多个字段:spendGameProperty({ gold: 10, exp: 5 })
|
|
||||||
* 只有当所有字段都满足扣除条件时,才会一次性扣减
|
|
||||||
* @param property 属性名或属性映射
|
|
||||||
* @param value 消耗的值(当 property 为字符串时有效)
|
|
||||||
* @param autoSave 是否自动保存 (默认true)
|
|
||||||
* @returns 是否成功消耗
|
|
||||||
*/
|
*/
|
||||||
async spendGameProperty(property: string | Record<string, number>, value: any = undefined, autoSave: boolean = true): Promise<boolean> {
|
async spendGameProperty(property: Record<string, number>, autoSave: boolean = true): Promise<boolean> {
|
||||||
// 单字段扣除
|
if(this.isWxClient()){
|
||||||
if (typeof property === 'string') {
|
if(this.gameDataSyncManager.spendGameProperty(property)){
|
||||||
const currentValue = this.data[property] || 0;
|
return true
|
||||||
if (currentValue < value) {
|
|
||||||
console.warn(`[SMC]: ${property} 不足,当前: ${currentValue}, 需要: ${value}`);
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
const newValue = currentValue - value;
|
return false
|
||||||
this.data[property] = newValue;
|
|
||||||
console.log(`[SMC]: 消耗游戏数据 ${property} = ${value}, 当前值: ${newValue}`);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 多字段扣除(原子性:全部满足才扣)
|
// 多字段扣除(原子性:全部满足才扣)
|
||||||
const deductions = property as Record<string, number>;
|
const deductions = property as Record<string, number>;
|
||||||
// 1) 校验是否全部满足
|
// 1) 校验是否全部满足
|
||||||
@@ -237,10 +269,10 @@ export class SingletonModuleComp extends ecs.Comp {
|
|||||||
const current = this.data[key] || 0;
|
const current = this.data[key] || 0;
|
||||||
if (current < need) {
|
if (current < need) {
|
||||||
console.warn(`[SMC]: ${key} 不足,当前: ${current}, 需要: ${need}`);
|
console.warn(`[SMC]: ${key} 不足,当前: ${current}, 需要: ${need}`);
|
||||||
|
oops.gui.toast(`${key} 不足,当前: ${current}, 需要: ${need}`)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2) 统一扣减
|
// 2) 统一扣减
|
||||||
for (const key in deductions) {
|
for (const key in deductions) {
|
||||||
if (!Object.prototype.hasOwnProperty.call(deductions, key)) continue;
|
if (!Object.prototype.hasOwnProperty.call(deductions, key)) continue;
|
||||||
@@ -250,18 +282,32 @@ export class SingletonModuleComp extends ecs.Comp {
|
|||||||
this.data[key] = next;
|
this.data[key] = next;
|
||||||
console.log(`[SMC]: 消耗游戏数据 ${key} = ${need}, 当前值: ${next}`);
|
console.log(`[SMC]: 消耗游戏数据 ${key} = ${need}, 当前值: ${next}`);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
addItem(item_uuid:number,count:number,autoSave:boolean=true){
|
addItem(item_uuid:number,count:number,autoSave:boolean=true){
|
||||||
if(this.isWxClient()){
|
if(this.isWxClient()){
|
||||||
this.gameDataSyncManager.addItem(item_uuid,count);
|
if(this.gameDataSyncManager.addItem(item_uuid,count)){
|
||||||
}
|
this.items[item_uuid] = (this.items[item_uuid] || 0) + count;
|
||||||
else{
|
return true
|
||||||
this.items[item_uuid] = (this.items[item_uuid] || 0) + count;
|
}
|
||||||
|
return false
|
||||||
}
|
}
|
||||||
|
this.items[item_uuid] = (this.items[item_uuid] || 0) + count;
|
||||||
|
return true
|
||||||
}
|
}
|
||||||
|
spendItem(item_uuid:number,count:number,autoSave:boolean=true){
|
||||||
|
if(this.isWxClient()){
|
||||||
|
if(this.gameDataSyncManager.consumeItem(item_uuid,count)){
|
||||||
|
this.items[item_uuid] = (this.items[item_uuid] || 0) - count;
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
this.items[item_uuid] = (this.items[item_uuid] || 0) - count;
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { v3 } from "cc"
|
import { v3 } from "cc"
|
||||||
import { FacSet, QualitySet } from "./BoxSet"
|
import { FacSet, QualitySet } from "./BoxSet"
|
||||||
import { smc } from "../SingletonModuleComp"
|
import { smc } from "../SingletonModuleComp"
|
||||||
|
import { Items } from "./Items"
|
||||||
/**
|
/**
|
||||||
* kind :1:烈焰 2:寒冰 3:自然 4:暗影 5:神圣
|
* kind :1:烈焰 2:寒冰 3:自然 4:暗影 5:神圣
|
||||||
**/
|
**/
|
||||||
@@ -30,7 +31,19 @@ export enum HType {
|
|||||||
remote = 1,
|
remote = 1,
|
||||||
mage = 2,
|
mage = 2,
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* 解锁英雄所需物品
|
||||||
|
* 绿色:铜钥匙*100 item:1006 num:100
|
||||||
|
* 蓝色:银钥匙*200 item:1007 num:200
|
||||||
|
* 紫色:金钥匙*100 item:1008 num:100
|
||||||
|
* 橙色:金钥匙*100 item:1009 num:100
|
||||||
|
*/
|
||||||
|
export const unlockHeroCost={
|
||||||
|
[QualitySet.GREEN]:{i_uuid:Items[1006].uuid,num:100},
|
||||||
|
[QualitySet.BLUE]:{i_uuid:Items[1006].uuid,num:200},
|
||||||
|
[QualitySet.PURPLE]:{i_uuid:Items[1007].uuid,num:100},
|
||||||
|
[QualitySet.ORANGE]:{i_uuid:Items[1008].uuid,num:100},
|
||||||
|
}
|
||||||
//fac:FacSet.HERO
|
//fac:FacSet.HERO
|
||||||
export const getHeroList = (quality:number=0)=>{
|
export const getHeroList = (quality:number=0)=>{
|
||||||
const filteredHeros = Object.values(HeroInfo).filter(item=>{
|
const filteredHeros = Object.values(HeroInfo).filter(item=>{
|
||||||
|
|||||||
@@ -98,8 +98,16 @@ export class GoodsComp extends Component {
|
|||||||
}else if(this.goodsData.c_type==CType.FREE){
|
}else if(this.goodsData.c_type==CType.FREE){
|
||||||
this.do_free()
|
this.do_free()
|
||||||
}else if(this.goodsData.c_type==CType.DIAMOND){
|
}else if(this.goodsData.c_type==CType.DIAMOND){
|
||||||
|
if(smc.data.diamond<this.goodsData.cast){
|
||||||
|
oops.gui.toast("钻石不足")
|
||||||
|
return
|
||||||
|
}
|
||||||
this.do_diamond_cast()
|
this.do_diamond_cast()
|
||||||
}else if(this.goodsData.c_type==CType.GOLD){
|
}else if(this.goodsData.c_type==CType.GOLD){
|
||||||
|
if(smc.data.gold<this.goodsData.cast){
|
||||||
|
oops.gui.toast("金币不足")
|
||||||
|
return
|
||||||
|
}
|
||||||
this.do_gold_cast()
|
this.do_gold_cast()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,15 +23,18 @@ export class HCardUICom extends Component {
|
|||||||
update(deltaTime: number) {
|
update(deltaTime: number) {
|
||||||
|
|
||||||
}
|
}
|
||||||
to_update_hero(){
|
to_update_hero(event:any,args:any){
|
||||||
this.update_data(this.h_uuid,{type:this.type})
|
if(args.uuid==this.h_uuid){
|
||||||
|
console.log("[HCardUICom]:是我诶:",HeroInfo[args.uuid].name+args.uuid)
|
||||||
|
this.update_data(args.uuid,{type:this.type})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
update_data(uuid:number,args:any){
|
update_data(uuid:number,args:any){
|
||||||
this.type=args.type
|
this.type=args.type
|
||||||
if(args.slot) this.slot=args.slot
|
if(args.slot) this.slot=args.slot
|
||||||
console.log("[HCardUICom]:update_data",uuid,this.type,this.slot,args)
|
console.log("[HCardUICom]:update_data",uuid,this.type,this.slot,args)
|
||||||
this.h_uuid=uuid
|
this.h_uuid=uuid
|
||||||
this.node.getChildByName("in_fight").active=this.check_in_fight(uuid)
|
this.node.getChildByName("in_fight").active=this.check_in_fight()
|
||||||
let hero_data = HeroInfo[uuid]
|
let hero_data = HeroInfo[uuid]
|
||||||
let hero= this.node.getChildByName("hero")
|
let hero= this.node.getChildByName("hero")
|
||||||
let anm_path=hero_data.path
|
let anm_path=hero_data.path
|
||||||
@@ -69,7 +72,7 @@ export class HCardUICom extends Component {
|
|||||||
break
|
break
|
||||||
case HeroConSet.SELECT:
|
case HeroConSet.SELECT:
|
||||||
if(oops.gui.has(UIID.HeroSelect)) {
|
if(oops.gui.has(UIID.HeroSelect)) {
|
||||||
this.check_in_slot(this.h_uuid)
|
this.check_in_slot()
|
||||||
smc.setFightHero(this.slot,this.h_uuid,true)
|
smc.setFightHero(this.slot,this.h_uuid,true)
|
||||||
oops.message.dispatchEvent(GameEvent.UpdateFightHero)
|
oops.message.dispatchEvent(GameEvent.UpdateFightHero)
|
||||||
oops.gui.remove(UIID.HeroSelect)
|
oops.gui.remove(UIID.HeroSelect)
|
||||||
@@ -77,18 +80,18 @@ export class HCardUICom extends Component {
|
|||||||
break
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
check_in_slot(uuid:number){ //如果英雄在出战位,则移除久的出战位
|
check_in_slot(){ //如果英雄在出战位,则移除久的出战位
|
||||||
let heros=smc.fight_heros
|
let heros=smc.fight_heros
|
||||||
for(let i=0;i<GameSet.HERO_NUM;i++){
|
for(let i=0;i<GameSet.HERO_NUM;i++){
|
||||||
if(heros[i]==uuid) {
|
if(heros[i]==this.h_uuid) {
|
||||||
smc.setFightHero(i,0,true)
|
smc.setFightHero(i,0,true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
check_in_fight(uuid:number){
|
check_in_fight(){
|
||||||
let heros=smc.fight_heros
|
let heros=smc.fight_heros
|
||||||
for(let i=0;i<GameSet.HERO_NUM;i++){
|
for(let i=0;i<GameSet.HERO_NUM;i++){
|
||||||
if(heros[i]==uuid) return true
|
if(heros[i]==this.h_uuid) return true
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
import { _decorator, Animation, AnimationClip, Component, Label, Node, resources } from 'cc';
|
import { _decorator, Animation, AnimationClip, Component, Label, Node, resources, Sprite, SpriteFrame } from 'cc';
|
||||||
import { oops } from 'db://oops-framework/core/Oops';
|
import { oops } from 'db://oops-framework/core/Oops';
|
||||||
import { UIID } from '../common/config/GameUIConfig';
|
import { UIID } from '../common/config/GameUIConfig';
|
||||||
import { getHeroList, getHeroStatsByLevel, getUpgradeResources, HeroInfo, HType } from '../common/config/heroSet';
|
import { getHeroList, getHeroStatsByLevel, getUpgradeResources, HeroInfo, HType, unlockHeroCost } from '../common/config/heroSet';
|
||||||
import { smc } from '../common/SingletonModuleComp';
|
import { smc } from '../common/SingletonModuleComp';
|
||||||
import { GameEvent } from '../common/config/GameEvent';
|
import { GameEvent } from '../common/config/GameEvent';
|
||||||
import { NumberFormatter } from '../common/config/BoxSet';
|
import { NumberFormatter } from '../common/config/BoxSet';
|
||||||
|
import { Items } from '../common/config/Items';
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
@ccclass('HInfoComp')
|
@ccclass('HInfoComp')
|
||||||
@@ -22,22 +23,21 @@ export class HInfoComp extends Component {
|
|||||||
|
|
||||||
}
|
}
|
||||||
update_data(uuid:number){
|
update_data(uuid:number){
|
||||||
console.log("[HInfoComp]:update_data",uuid)
|
|
||||||
console.log("[HCardUICom]:update_data",uuid)
|
|
||||||
this.h_uuid=uuid
|
this.h_uuid=uuid
|
||||||
let hero_data = HeroInfo[uuid]
|
let hero_data = HeroInfo[uuid]
|
||||||
let hero= this.node.getChildByName("hero")
|
console.log("[HInfoComp]:update_data",uuid,hero_data,this.node)
|
||||||
let lv=smc.heros[uuid]?.lv??1
|
let lv=smc.heros[uuid]?.lv??1
|
||||||
let anm_path=hero_data.path
|
let anm_path=hero_data.path
|
||||||
resources.load("game/heros/hero/"+anm_path+"/idle", AnimationClip, (err, clip) => {
|
resources.load("game/heros/hero/"+anm_path+"/idle", AnimationClip, (err, clip) => {
|
||||||
hero.getComponent(Animation).addClip(clip);
|
this.node.getChildByName("hero").getComponent(Animation).addClip(clip);
|
||||||
hero.getComponent(Animation).play("idle");
|
this.node.getChildByName("hero").getComponent(Animation).play("idle");
|
||||||
});
|
});
|
||||||
this.node.getChildByName("name").getComponent(Label).string=hero_data.name
|
this.node.getChildByName("name").getComponent(Label).string=hero_data.name
|
||||||
this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=lv.toString()
|
this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=lv.toString()
|
||||||
this.node.getChildByName("skills").getChildByName("list2").getChildByName("luck").active= lv <5
|
this.node.getChildByName("skills").getChildByName("list2").getChildByName("lock").active= lv <5
|
||||||
this.node.getChildByName("skills").getChildByName("list3").getChildByName("luck").active= lv <10
|
this.node.getChildByName("skills").getChildByName("list3").getChildByName("lock").active= lv <10
|
||||||
this.node.getChildByName("skills").getChildByName("list4").getChildByName("luck").active= lv <15
|
this.node.getChildByName("skills").getChildByName("list4").getChildByName("lock").active= lv <15
|
||||||
let {hp,ap,def}=getHeroStatsByLevel(uuid,lv)
|
let {hp,ap,def}=getHeroStatsByLevel(uuid,lv)
|
||||||
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=hp.toString()
|
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=hp.toString()
|
||||||
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=ap.toString()
|
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=ap.toString()
|
||||||
@@ -48,7 +48,7 @@ export class HInfoComp extends Component {
|
|||||||
this.node.getChildByName("type").getChildByName("w").active=hero_data.type==HType.warrior
|
this.node.getChildByName("type").getChildByName("w").active=hero_data.type==HType.warrior
|
||||||
this.node.getChildByName("type").getChildByName("r").active=hero_data.type==HType.remote
|
this.node.getChildByName("type").getChildByName("r").active=hero_data.type==HType.remote
|
||||||
this.node.getChildByName("type").getChildByName("m").active=hero_data.type==HType.mage
|
this.node.getChildByName("type").getChildByName("m").active=hero_data.type==HType.mage
|
||||||
this.show_luck(smc.heros[uuid]?.lv??0)
|
this.show_lock(smc.heros[uuid]?.lv??0)
|
||||||
}
|
}
|
||||||
updata_need(experience:number,gold:number){
|
updata_need(experience:number,gold:number){
|
||||||
let need_node=this.node.getChildByName("upNeed").getChildByName("need")
|
let need_node=this.node.getChildByName("upNeed").getChildByName("need")
|
||||||
@@ -57,29 +57,62 @@ export class HInfoComp extends Component {
|
|||||||
need_node.getChildByName("exp").getChildByName("has").getComponent(Label).string=NumberFormatter.formatNumber(smc.data.exp)
|
need_node.getChildByName("exp").getChildByName("has").getComponent(Label).string=NumberFormatter.formatNumber(smc.data.exp)
|
||||||
need_node.getChildByName("gold").getChildByName("has").getComponent(Label).string=NumberFormatter.formatNumber(smc.data.gold)
|
need_node.getChildByName("gold").getChildByName("has").getComponent(Label).string=NumberFormatter.formatNumber(smc.data.gold)
|
||||||
}
|
}
|
||||||
show_luck(lv:number){
|
show_lock(lv:number){
|
||||||
this.node.getChildByName("upBtn").active=lv > 0
|
this.node.getChildByName("upBtn").active=lv > 0
|
||||||
this.node.getChildByName("upNeed").active=lv > 0
|
this.node.getChildByName("upNeed").active=lv > 0
|
||||||
this.node.getChildByName("luck").active=lv == 0
|
this.node.getChildByName("lock").active=lv == 0
|
||||||
|
this.node.getChildByName("unLock").active=lv == 0
|
||||||
|
let need_item=unlockHeroCost[HeroInfo[this.h_uuid].quality]
|
||||||
|
console.log("[HInfoComp]:show_lock item:item_uuid:hero_uuid:hero_data",Items[need_item.i_uuid],need_item.i_uuid,this.h_uuid,HeroInfo[this.h_uuid])
|
||||||
|
|
||||||
|
this.node.getChildByName("unLockNeed").getChildByName("need").getChildByName("has").getComponent(Label).string=smc.items[need_item.i_uuid]??0
|
||||||
|
this.node.getChildByName("unLockNeed").getChildByName("need").getChildByName("need").getComponent(Label).string=NumberFormatter.formatNumber(need_item.num)
|
||||||
|
let path="gui/items/"+Items[need_item.i_uuid].path
|
||||||
|
resources.load(path,SpriteFrame, (err, clip) => {
|
||||||
|
this.node.getChildByName("unLockNeed").getChildByName("need").getChildByName("icon").getComponent(Sprite).spriteFrame=clip
|
||||||
|
});
|
||||||
|
this.node.getChildByName("unLockNeed").active=lv == 0
|
||||||
|
}
|
||||||
|
uplockhero(){
|
||||||
|
let need_item=unlockHeroCost[HeroInfo[this.h_uuid].quality]
|
||||||
|
if(!smc.items[need_item.i_uuid]||smc.items[need_item.i_uuid]<need_item.num){
|
||||||
|
oops.gui.toast("["+Items[need_item.i_uuid].name+"]数量不足")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if(!smc.spendItem(need_item.i_uuid,need_item.num)){
|
||||||
|
smc.error()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if(!smc.addHero(this.h_uuid)){
|
||||||
|
smc.addItem(need_item.i_uuid,need_item.num,false)
|
||||||
|
oops.gui.toast("英雄< "+HeroInfo[this.h_uuid].name+" >解锁失败")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
oops.gui.toast("英雄< "+HeroInfo[this.h_uuid].name+" >解锁成功")
|
||||||
|
this.update_data(this.h_uuid)
|
||||||
|
oops.message.dispatchEvent(GameEvent.UpdateHero, {uuid:this.h_uuid})
|
||||||
}
|
}
|
||||||
uplevel(){
|
uplevel(){
|
||||||
let lv=smc.heros[this.h_uuid].lv
|
let lv=smc.heros[this.h_uuid].lv
|
||||||
let {experience,gold}=getUpgradeResources(lv)
|
let {experience,gold}=getUpgradeResources(lv)
|
||||||
if(smc.data.exp<=experience||smc.data.gold<=gold){
|
if(smc.data.exp<experience||smc.data.gold<gold){
|
||||||
oops.gui.toast("经验或金币不足")
|
oops.gui.toast("经验或金币不足")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
smc.spendGameProperty({exp:experience,gold:gold},false)
|
if(!smc.spendGameProperty({exp:experience,gold:gold},false)){
|
||||||
let result=smc.levelUpHero(this.h_uuid,experience,gold)
|
smc.error()
|
||||||
if(!result){
|
return
|
||||||
smc.addExp(experience,false)
|
}
|
||||||
smc.addGold(gold,false)
|
if(!smc.levelUpHero(this.h_uuid)){
|
||||||
oops.gui.toast("网络出错了,升级失败,请重试")
|
smc.addExp(experience,false)
|
||||||
|
smc.addGold(gold,false)
|
||||||
|
smc.error()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
this.update_data(this.h_uuid)
|
this.update_data(this.h_uuid)
|
||||||
oops.message.dispatchEvent(GameEvent.UpdateHero, {})
|
oops.gui.toast(`英雄< ${HeroInfo[this.h_uuid].name} >升级成功`)
|
||||||
|
oops.message.dispatchEvent(GameEvent.UpdateHero, {uuid:this.h_uuid})
|
||||||
|
|
||||||
}
|
}
|
||||||
next_hero(){
|
next_hero(){
|
||||||
let heros=getHeroList()
|
let heros=getHeroList()
|
||||||
|
|||||||
@@ -446,3 +446,4 @@ export class GameDataManager {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -224,8 +224,8 @@ export class WxCloudApi{
|
|||||||
* @param amount 消耗的数量
|
* @param amount 消耗的数量
|
||||||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{field: string, old_value: number, new_value: number, change: number}>>>
|
* @return Promise<CloudCallFunctionResult<CloudReturnType<{field: string, old_value: number, new_value: number, change: number}>>>
|
||||||
*/
|
*/
|
||||||
public static async spendGameDataField(field:string, amount: number): Promise<CloudCallFunctionResult<CloudReturnType<{
|
public static async spendGameDataField(field:string|Record<string, number>, amount: number): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||||||
field: string,
|
field: string|Record<string, number>,
|
||||||
old_value: number,
|
old_value: number,
|
||||||
new_value: number,
|
new_value: number,
|
||||||
change: number
|
change: number
|
||||||
@@ -529,7 +529,7 @@ export class WxCloudApi{
|
|||||||
* @param levels 升级级数(默认1级)
|
* @param levels 升级级数(默认1级)
|
||||||
* @return Promise<CloudCallFunctionResult<CloudReturnType<{hero_id: number, property: string, old_value: number, new_value: number}>>>
|
* @return Promise<CloudCallFunctionResult<CloudReturnType<{hero_id: number, property: string, old_value: number, new_value: number}>>>
|
||||||
*/
|
*/
|
||||||
public static async levelUpHero(heroId: number, exp:number,gold:number,levels: number = 1): Promise<CloudCallFunctionResult<CloudReturnType<{
|
public static async levelUpHero(heroId: number,levels: number = 1): Promise<CloudCallFunctionResult<CloudReturnType<{
|
||||||
hero_id: number,
|
hero_id: number,
|
||||||
property: string,
|
property: string,
|
||||||
old_value: number,
|
old_value: number,
|
||||||
@@ -540,8 +540,6 @@ export class WxCloudApi{
|
|||||||
data: {
|
data: {
|
||||||
cmd: "hero_levelup",
|
cmd: "hero_levelup",
|
||||||
hero_id: heroId,
|
hero_id: heroId,
|
||||||
exp: exp,
|
|
||||||
gold:gold,
|
|
||||||
levels: levels
|
levels: levels
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -916,3 +916,4 @@ wx.cloud.callFunction({
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -270,3 +270,4 @@ module.exports = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user