技能卡槽 需要测试确认
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@@ -23,6 +23,7 @@ export class CardComp extends CCComp {
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c_type:number=0; //1英雄,2 技能.3 装备 4.功能卡牌
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is_used:boolean=false;
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cost_gold:number=0;
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skill_slot:string="skill1"
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onLoad(){
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// this.on(GameEvent.HeroSelect,this.hero_select,this)
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}
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@@ -47,13 +48,13 @@ export class CardComp extends CCComp {
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this.node.getChildByName("Button").active=true
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}, 0.1);
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}
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hero_skill_select(args: any){
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hero_skill_select(args: any,data:any){
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this.c_type=cardType.SKILL
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console.log("[cardcomp]:card hero_skill_select",args)
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this.c_uuid=args.uuid
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this.node.getChildByName("show").active=false
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this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
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this.show_skill(this.c_uuid)
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this.show_skill(this.c_uuid,data)
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this.scheduleOnce(() => {
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this.node.getChildByName("show").active=true
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this.node.getChildByName("Button").active=true
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@@ -87,12 +88,6 @@ export class CardComp extends CCComp {
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let card =getRandomCardUUID() //随机获取卡牌类型
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console.log("[cardcomp]:rad 开始请求卡牌",card)
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switch(card.type){
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case cardType.HERO:
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this.hero_select(card)
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break
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case cardType.SKILL:
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this.hero_skill_select(card)
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break
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case cardType.EQUIP:
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this.equip_select(card)
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break
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@@ -102,11 +97,12 @@ export class CardComp extends CCComp {
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}
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}
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show_skill(uuid:number){
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show_skill(uuid:number,data:any){
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let show=this.node.getChildByName("show")
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show.getChildByName("name").getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
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this.do_card_bg_show(SkillSet[uuid].quality)
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this.node.getChildByName("show").getChildByName("coins").active=false
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this.skill_slot=data.slot
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var icon_path = "game/skills/skill_icon"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite);
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@@ -246,8 +242,9 @@ export class CardComp extends CCComp {
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break
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case cardType.SKILL:
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console.log("[cardcomp]:use_card 技能卡")
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oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid})
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oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid,slot:this.skill_slot})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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this.skill_slot="skill1"
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break
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case cardType.EQUIP:
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console.log("[cardcomp]:use_card 装备卡")
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