去掉物理碰撞组件,英雄的移动改由系统逻辑统一处理
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@@ -14,13 +14,6 @@ const { ccclass, property } = _decorator;
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@ccclass('Main')
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export class Main extends Root {
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start() {
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// if (DEBUG) profiler.showStats();
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// // | EPhysics2DDrawFlags.Pair
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// |EPhysics2DDrawFlags.CenterOfMass
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// |EPhysics2DDrawFlags.Joint
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// |EPhysics2DDrawFlags.Shape;
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// console.log("PhysicsSystem2D",PhysicsSystem2D.instance.gravity)
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}
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protected async run() {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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