去掉物理碰撞组件,英雄的移动改由系统逻辑统一处理

This commit is contained in:
2025-02-02 16:28:19 +08:00
parent e571ae2caf
commit 00148863ad
82 changed files with 397 additions and 5831 deletions

View File

@@ -14,13 +14,6 @@ const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Root {
start() {
// if (DEBUG) profiler.showStats();
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
// // | EPhysics2DDrawFlags.Pair
// |EPhysics2DDrawFlags.CenterOfMass
// |EPhysics2DDrawFlags.Joint
// |EPhysics2DDrawFlags.Shape;
// console.log("PhysicsSystem2D",PhysicsSystem2D.instance.gravity)
}
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);